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News 11/9

Story Event -Source-

Period
  • P1: 11/11 17:00 ~ 11/20 23:59 JST
  • P1: 11/11 03:00 ~ 11/20 09:59 EST
  • P2: 11/15 17:00 ~ 11/20 23:59 JST
  • P2: 11/15 03:00 ~ 11/20 09:59 EST

Veritas Batch -Source-

Units
  • Dark Veritas 5~6★
    TMR: Atk up with GS+Heavy Armor equipped
    LB: Dark AoE Atk + Def Down
    -Dark Resist down + heavy ST dmg
    -Status immunity
    -Buff Dark Resist
    -Other support skills
  • Fire Veritas 5~6★
    TMR: Atk up with Axe+Heavy Armor equipped
    LB: Fire AoE Atk + Ignore def
    -Heavy ST dmg
    -Balthier's next turn counter skill
  • Earth Veritas 4~6★
    TMR: Def up with Heavy Shield, Atk up with Heavy armor
    LB: AoE Ignore Def Atk + 1 turn mitigation
    -AoE Atk + attract
    -AoE Cover
    -AoE Resist break buff (Think Tillith)
  • Victoria 4~6★
    TMR: 35 Def 55 Mag 20 Spr 30% Dark Resist Robe
    LB: Dark AoE Atk + Poison + Blind + Paralyze
    -Darkga?
    -Meteor
    -W Double Black Magic
    -AoE Dark Atk, increases dmg with each use
  • Tim 3~5★
    TMR: 35 Mag/Spr Hat, 15% MP
    LB: ST Fullbreak
    -ST Single breaks
    -ST confuse

Trust Moogle Campaign -Source-

Overview
  • Random TM/Pull (3-5★)
  • Fixed 4★ TM per 10+1 (5%)
  • Applies to both Veritas Reg/Daily pulls

New Enhancements -Source-

Agrias
  • Holy Explosion:
    +1: Damage up (medium)
    +2: hit count up (small)/MP cost increased (medium)
  • Full break:
    +1: All element resist down
    +2: increased no of turns (Medium)
  • Passive:
    +1: GS Mastery,
    +2: further increased atk (large)
Cloud of Darkness
  • Element veil:
    +1: MP cost reduced (large)
    +2: poison/blind/sleep/confuse/para/etc etc immunity
  • Maneater+:
    +1: dmg up (small)
    +2: dmg up (small)
  • Barrage:
    +1: hit count increased (small)
    +2: dmg increased (small)
Gilgamesh
  • Weapon collector:
    +1: dagger, spear added to attack up
    +2: atk up large
  • Fubuki hana:
    +1: MP cost reduced
    +2: damage up (small), def ignore up (medium)
  • Triple hits:
    +1: hit count up (small)
    +2: hit count up (med)
Mercedes
  • Nuke + water res down:
    +1: dmg up (especially large)
    +2: water res down (especially large)
  • Axe mastery:
    +1: atk up (small)
    +2: atk up (small)
  • War cry: (aoe atk buff)
    +1: also casts atk down on enemy
    +2: atk up improved (especially large)
Sakura
  • Mitigation:
    +1: def/spr up
    +2: reduced damage increased (medium)
  • Thunder/light/dark res up buff:
    +1: para resistance up
    +2: also heals
Ace
  • Aoe def ignore mag nuke:
    +1: hit count up (med)
    +2: when used, damage increased, imperil fire/thunder/light
  • High tide:
    +1: gains LB every turn
    +2: MAG up
  • Spirit deck:
    +1: becomes aoe
    +2: MP restored increased (large), MP cost reduced (medium)
Hope
  • Aeroga:
    +1: dmg increased (large)
    +2: repeated uses increases damage
  • Waterga:
    +1: dmg increased (large)
    +2: repeated uses increases damage
Jake
  • Atk down + nuke: (Break Style)
    +1: dmg increased (small)
    +2: also reduces mag
  • Atk buff + nuke: (assault Style)
    +1: dmg increased (small)
    +2: dmg increased (small), Self atk buff increased (large)


Credit: Nazta on https://www.reddit.com/r/FFBraveExvius/

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