News 11/9
Story Event -Source-
Period- P1: 11/11 17:00 ~ 11/20 23:59 JST
- P1: 11/11 03:00 ~ 11/20 09:59 EST
- P2: 11/15 17:00 ~ 11/20 23:59 JST
- P2: 11/15 03:00 ~ 11/20 09:59 EST
Veritas Batch -Source-
Units- Dark Veritas 5~6★
TMR: Atk up with GS+Heavy Armor equipped
LB: Dark AoE Atk + Def Down
-Dark Resist down + heavy ST dmg
-Status immunity
-Buff Dark Resist
-Other support skills - Fire Veritas 5~6★
TMR: Atk up with Axe+Heavy Armor equipped
LB: Fire AoE Atk + Ignore def
-Heavy ST dmg
-Balthier's next turn counter skill - Earth Veritas 4~6★
TMR: Def up with Heavy Shield, Atk up with Heavy armor
LB: AoE Ignore Def Atk + 1 turn mitigation
-AoE Atk + attract
-AoE Cover
-AoE Resist break buff (Think Tillith) - Victoria 4~6★
TMR: 35 Def 55 Mag 20 Spr 30% Dark Resist Robe
LB: Dark AoE Atk + Poison + Blind + Paralyze
-Darkga?
-Meteor
-W Double Black Magic
-AoE Dark Atk, increases dmg with each use - Tim 3~5★
TMR: 35 Mag/Spr Hat, 15% MP
LB: ST Fullbreak
-ST Single breaks
-ST confuse
Trust Moogle Campaign -Source-
Overview- Random TM/Pull (3-5★)
- Fixed 4★ TM per 10+1 (5%)
- Applies to both Veritas Reg/Daily pulls
New Enhancements -Source-
Agrias- Holy Explosion:
+1: Damage up (medium)
+2: hit count up (small)/MP cost increased (medium) - Full break:
+1: All element resist down
+2: increased no of turns (Medium) - Passive:
+1: GS Mastery,
+2: further increased atk (large)
- Element veil:
+1: MP cost reduced (large)
+2: poison/blind/sleep/confuse/para/etc etc immunity - Maneater+:
+1: dmg up (small)
+2: dmg up (small) - Barrage:
+1: hit count increased (small)
+2: dmg increased (small)
- Weapon collector:
+1: dagger, spear added to attack up
+2: atk up large - Fubuki hana:
+1: MP cost reduced
+2: damage up (small), def ignore up (medium) - Triple hits:
+1: hit count up (small)
+2: hit count up (med)
- Nuke + water res down:
+1: dmg up (especially large)
+2: water res down (especially large) - Axe mastery:
+1: atk up (small)
+2: atk up (small) - War cry: (aoe atk buff)
+1: also casts atk down on enemy
+2: atk up improved (especially large)
- Mitigation:
+1: def/spr up
+2: reduced damage increased (medium) - Thunder/light/dark res up buff:
+1: para resistance up
+2: also heals
- Aoe def ignore mag nuke:
+1: hit count up (med)
+2: when used, damage increased, imperil fire/thunder/light - High tide:
+1: gains LB every turn
+2: MAG up - Spirit deck:
+1: becomes aoe
+2: MP restored increased (large), MP cost reduced (medium)
- Aeroga:
+1: dmg increased (large)
+2: repeated uses increases damage - Waterga:
+1: dmg increased (large)
+2: repeated uses increases damage
- Atk down + nuke: (Break Style)
+1: dmg increased (small)
+2: also reduces mag - Atk buff + nuke: (assault Style)
+1: dmg increased (small)
+2: dmg increased (small), Self atk buff increased (large)
Credit: Nazta on https://www.reddit.com/r/FFBraveExvius/
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